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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Spellbinder + Savage Beating

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 984 decks

  • Dualcaster Mage + Replication Technique

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 979 decks

  • Patrol Signaler + Earthcraft

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins +1 · Works with 4 mana · 931 decks

  • Dualcaster Mage + Relm's Sketching

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 894 decks

  • Mesmeric Orb + Seeker of Skybreak

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 740 decks

  • Felidar Guardian + Machine God's Effigy

    Stays
    6 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins +2 · Works with 8 mana · 696 decks

  • Dualcaster Mage + Mythos of Illuna

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 675 decks

  • Dualcaster Mage + Saheeli's Artistry

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 471 decks

  • Nexus of Fate + Spellbinder

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 432 decks

  • Dualcaster Mage + Fated Infatuation

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 327 decks

  • Abdel Adrian, Gorion's Ward + Last Voyage of the _____

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 301 decks

  • Dualcaster Mage + Croaking Counterpart

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 231 decks

  • Harbinger of the Seas + Choke

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 6 mana · 214 decks

  • Hangarback Walker + Enduring Renewal

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 208 decks

  • Aluren + Grinning Ignus

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 5 mana · 186 decks

  • Phantom Steed + Port Razer

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 166 decks

  • Stonecoil Serpent + Enduring Renewal

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 155 decks

  • Kiki-Jiki, Mirror Breaker + Wispweaver Angel

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 5 mana · 143 decks

  • Aggravated Assault + Life // Death

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 138 decks

  • Mirror-Mad Phantasm + Flesh Duplicate

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 108 decks

  • Enduring Renewal + Omarthis, Ghostfire Initiate

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 108 decks

  • Endless One + Enduring Renewal

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 98 decks

  • Swans of Bryn Argoll + Chain of Plasma

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 6 mana · 95 decks

  • Jeskai Ascendancy + Sprout Swarm

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 91 decks

  • Shifting Wall + Enduring Renewal

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 84 decks

  • Phyrexian Marauder + Enduring Renewal

    Stays
    6 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Works with 4 mana · 69 decks

  • Cephalid Illusionist + Outrider en-Kor

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 5 mana · 23 decks

  • Cephalid Illusionist + Spirit en-Kor

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Works with 6 mana · 9 decks

  • Demonic Consultation + Thassa's Oracle

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 3 mana · 149,999 decks

  • Tainted Pact + Thassa's Oracle

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 4 mana · 131,950 decks

  • Chain of Smog + Witherbloom Apprentice

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 4 mana · 21,291 decks

  • Ratadrabik of Urborg + Boromir, Warden of the Tower

    Stays
    7 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins +2 · Works with 7 mana · 16,475 decks

  • Kiki-Jiki, Mirror Breaker + Felidar Guardian

    Stays
    7 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins +1 · Works with 5 mana · 12,612 decks

  • Lion's Eye Diamond + Auriok Salvagers

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 4 mana · 6,668 decks

  • Siona, Captain of the Pyleas + Shielded by Faith

    Stays
    7 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins +1 · Works with 6 mana · 4,910 decks

  • Glacial Chasm + Solemnity

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 3 mana · 2,345 decks

  • Cephalid Illusionist + Lightning Greaves

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup 0 · Wins 0 · Works with 4 mana · 2,271 decks

  • Glint-Horn Buccaneer + Keen Sense

    Stays
    7 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins +1 · Works with 4 mana · 1,764 decks

  • Sneak Attack + Palinchron

    Stays
    7 of 10

    Speed +4 · What it produces +2 · Setup 0 · Wins +1 · Works with 4 mana · 1,300 decks

  • Ral, Storm Conduit + Chain of Smog

    Stays
    7 of 10

    Speed +3 · What it produces +3 · Setup 0 · Wins +1 · Works with 6 mana · 983 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.