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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Intruder Alarm + Steward of Solidarity

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 119 decks

  • Celestial Convergence + Hex Parasite

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 107 decks

  • Mirror-Mad Phantasm + Clone

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 105 decks

  • Body of Research + Altar of Dementia

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 101 decks

  • Sunstrike Legionnaire + Elemental Mastery

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 96 decks

  • Enduring Renewal + Skirk Prospector

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 91 decks

  • Awakening + Sands of Time

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 85 decks

  • Mirror-Mad Phantasm + Evil Twin

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 79 decks

  • Dino DNA + Palinchron

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 1 mana · 68 decks

  • Mayael's Aria + Wall of Blood

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 68 decks

  • Intruder Alarm + Speaker of the Heavens

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 68 decks

  • Ghired, Mirror of the Wilds + Intruder Alarm

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 67 decks

  • Reckless Barbarian + Enduring Renewal

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 64 decks

  • Naru Meha, Master Wizard + Croaking Counterpart

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 49 decks

  • Wispweaver Angel + Altered Ego

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 45 decks

  • Wispweaver Angel + Dack's Duplicate

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 44 decks

  • Teysa, Orzhov Scion + Sleight of Mind

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 42 decks

  • Reset + Nivix Guildmage

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 40 decks

  • Reset + Izzet Guildmage

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 33 decks

  • Harbinger of the Seas + Curse of Marit Lage

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 32 decks

  • Chain of Smog + Silverquill Apprentice

    Stays
    5 of 10

    Speed +4 · What it produces +1 · Setup 0 · Wins 0 · Works with 4 mana · 29 decks

  • Teysa, Orzhov Scion + Mind Bend

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 28 decks

  • Soulfire Grand Master + Reset

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 2 mana · 28 decks

  • Naru Meha, Master Wizard + Mythos of Illuna

    Stays
    5 of 10

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 27 decks

  • Mirror-Mad Phantasm + Twinflame

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 16 decks

  • Mirror-Mad Phantasm + Molten Duplication

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 15 decks

  • Cephalid Aristocrat + Shaman en-Kor

    Stays
    5 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 10 decks

  • Devoted Druid + Captain Rex Nebula

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 9 decks

  • Wild Cantor + Enduring Renewal

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 6 decks

  • Ghired, Mirror of the Wilds + Pestermite

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 5 decks

  • Ghired, Mirror of the Wilds + Deceiver Exarch

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 4 decks

  • Crypt Champion + Phantasmal Image

    Stays
    5 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 3 decks

  • Ghired, Mirror of the Wilds + Bounding Krasis

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 2 decks

  • Blowfly Infestation + Nest of Scarabs

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Works with 6 mana · 35,859 decks

  • Dualcaster Mage + Saw in Half

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 3 mana · 32,037 decks

  • Kaalia of the Vast + Master of Cruelties

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 24,183 decks

  • Abdel Adrian, Gorion's Ward + Animate Dead

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 2 mana · 17,118 decks

  • Glint-Horn Buccaneer + Curiosity

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 16,788 decks

  • Goblin Sharpshooter + Basilisk Collar

    Stays
    6 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Works with 4 mana · 16,119 decks

  • The Jolly Balloon Man + Village Bell-Ringer

    Stays
    6 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Works with 6 mana · 13,988 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.