Combo scores
Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.
Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.
At the November 2, 2026 announcement
- Stay banned
- 601
- Would leave the list
- 443
- Would join the list
- 1,237
Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.
Dualcaster Mage + Slip On the Ring
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 428 decks
Marvin, Murderous Mimic + Grinning Ignus
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 417 decks
Brallin, Skyshark Rider + Keen Sense
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 400 decks
Kiki-Jiki, Mirror Breaker + Seeker of Skybreak
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 396 decks
Naru Meha, Master Wizard + Replication Technique
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 378 decks
Dance of Many + Felidar Guardian
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 371 decks
The Jolly Balloon Man + Intruder Alarm
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 365 decks
Kiki-Jiki, Mirror Breaker + Aphetto Alchemist
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 357 decks
Intruder Alarm + Thraben Doomsayer
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 355 decks
Dualcaster Mage + Mirage Mockery
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 352 decks
Intruder Alarm + Sprout Swarm
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 3 mana · 348 decks
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Intruder Alarm
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 343 decks
Sunstrike Legionnaire + Splinter Twin
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 329 decks
Laboratory Maniac + Oath of Druids
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 329 decks
Sunstrike Legionnaire + Presence of Gond
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 327 decks
Stony Silence + Mycosynth Lattice
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 327 decks
Weaver of Harmony + Curse of Bounty
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 324 decks
Kami of Whispered Hopes + Crab Umbra
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 310 decks
Kiki-Jiki, Mirror Breaker + Kelpie Guide
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 251 decks
Wirewood Symbiote + Arcane Adaptation
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 240 decks
Volo, Guide to Monsters + Palinchron
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 4 mana · 235 decks
Ghired, Mirror of the Wilds + Battered Golem
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 227 decks
Redshift, Rocketeer Chief + Pemmin's Aura
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 224 decks
Chain of Smog + Deekah, Fractal Theorist
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 217 decks
Oath of Druids + Jace, Wielder of Mysteries
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 210 decks
Drannith Magistrate + Shared Fate
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 201 decks
Sacred Guide + Thassa's Oracle
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 189 decks
Aggravated Assault + Natural Affinity
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 188 decks
Blood Pet + Enduring Renewal
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 5 mana · 174 decks
Fury Storm + Witherbloom Apprentice
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 171 decks
Vampire Hexmage + Celestial Convergence
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 164 decks
Drana and Linvala + Living Plane
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 8 mana · 158 decks
Naru Meha, Master Wizard + Justiciar's Portal
Stays5 of 10Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Works with 6 mana · 158 decks
Against All Odds + Dualcaster Mage
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 140 decks
Sanctum Weaver + Thassa's Ire
Stays5 of 10Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Works with 3 mana · 140 decks
Chain of Smog + Leonin Lightscribe
Stays5 of 10Speed +4 · What it produces +1 · Setup 0 · Wins 0 · Works with 4 mana · 136 decks
Halana and Alena, Partners + Sage of Hours
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 134 decks
Sacred Guide + Laboratory Maniac
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 133 decks
Retrofitter Foundry + Mana Echoes
Stays5 of 10Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Works with 7 mana · 126 decks
Seedcradle Witch + Wirewood Channeler
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 6 mana · 123 decks
How points add up
- Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
- What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
- Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
- Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
- 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.
Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.