Combo scores
Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.
Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.
At the November 2, 2026 announcement
- Stay banned
- 601
- Would leave the list
- 443
- Would join the list
- 1,237
Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.
Mayael's Aria + Malignus
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 52 decks
Goblin Sharpshooter + Living Plane
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 51 decks
Teysa, Orzhov Scion + Alter Reality
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 46 decks
Sacred Guide + Jace, Wielder of Mysteries
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 46 decks
Murderous Redcap + Master Biomancer
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 44 decks
Kami of Whispered Hopes + Singing Bell Strike
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 39 decks
Ertha Jo, Frontier Mentor + Seeker of Skybreak
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 37 decks
Olivia's Attendants + Time Sieve
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 37 decks
Ashaya, Soul of the Wild + Wormfang Newt
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 36 decks
The Jolly Balloon Man + Sky Hussar
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 33 decks
Captain of the Mists + Splinter Twin
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 32 decks
Freed from the Real + Mul Daya Channelers
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 31 decks
Mayael's Aria + Hatred
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 30 decks
Intruder Alarm + Selesnya Evangel
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 30 decks
Mirror-Mad Phantasm + Cephalid Facetaker
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 29 decks
Tooth and Claw + Adrix and Nev, Twincasters
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 29 decks
Kiki-Jiki, Mirror Breaker + Tidewater Minion
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 29 decks
Intruder Alarm + Drana's Chosen
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 29 decks
Ashaya, Soul of the Wild + Wormfang Turtle
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 27 decks
Ob Nixilis, Captive Kingpin + Shalai and Hallar
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 27 decks
The Locust God + Rite of Harmony
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 27 decks
Wirewood Symbiote + Xenograft
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 26 decks
Marwyn, the Nurturer + Singing Bell Strike
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 24 decks
Intruder Alarm + Flamewright
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 23 decks
Mirror-Mad Phantasm + Mercurial Pretender
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 19 decks
Weaver of Blossoms // Blossom-Clad Werewolf + Freed from the Real
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 19 decks
Murderous Redcap + Zameck Guildmage
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 14 decks
Weaver of Blossoms // Blossom-Clad Werewolf + Pemmin's Aura
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 12 decks
Murderous Redcap + Cayth, Famed Mechanist
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 8 decks
Kiki-Jiki, Mirror Breaker + Janjeet Sentry
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 6 decks
Splinter Twin + Teardrop Kami
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 5 decks
Crypt Champion + Glasspool Mimic // Glasspool Shore
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 4 decks
Cephalid Aristocrat + Spirit en-Kor
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 4 decks
Ghired, Mirror of the Wilds + Breaching Hippocamp
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2 decks
Crypt Champion + Mirror Image
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 2 decks
Gravecrawler + Phyrexian Altar
Stays5 of 10Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Works with 4 mana · 78,898 decks
Dualcaster Mage + Twinflame
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 74,035 decks
Bloodchief Ascension + Mindcrank
Stays5 of 10Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Works with 3 mana · 63,839 decks
The Gitrog Monster + Dakmor Salvage
Stays5 of 10Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 55,834 decks
Restoration Angel + Felidar Guardian
Stays5 of 10Speed +2 · What it produces +2 · Setup 0 · Wins +1 · Works with 8 mana · 55,147 decks
How points add up
- Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
- What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
- Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
- Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
- 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.
Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.