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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Mayael's Aria + Malignus

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 52 decks

  • Goblin Sharpshooter + Living Plane

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 51 decks

  • Teysa, Orzhov Scion + Alter Reality

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 46 decks

  • Sacred Guide + Jace, Wielder of Mysteries

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 46 decks

  • Murderous Redcap + Master Biomancer

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 44 decks

  • Kami of Whispered Hopes + Singing Bell Strike

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 39 decks

  • Ertha Jo, Frontier Mentor + Seeker of Skybreak

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 37 decks

  • Olivia's Attendants + Time Sieve

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 37 decks

  • Ashaya, Soul of the Wild + Wormfang Newt

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 36 decks

  • The Jolly Balloon Man + Sky Hussar

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 33 decks

  • Captain of the Mists + Splinter Twin

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 32 decks

  • Freed from the Real + Mul Daya Channelers

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 31 decks

  • Mayael's Aria + Hatred

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 30 decks

  • Intruder Alarm + Selesnya Evangel

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 30 decks

  • Mirror-Mad Phantasm + Cephalid Facetaker

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 29 decks

  • Tooth and Claw + Adrix and Nev, Twincasters

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 29 decks

  • Kiki-Jiki, Mirror Breaker + Tidewater Minion

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 29 decks

  • Intruder Alarm + Drana's Chosen

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 29 decks

  • Ashaya, Soul of the Wild + Wormfang Turtle

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 27 decks

  • Ob Nixilis, Captive Kingpin + Shalai and Hallar

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 27 decks

  • The Locust God + Rite of Harmony

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 27 decks

  • Wirewood Symbiote + Xenograft

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 26 decks

  • Marwyn, the Nurturer + Singing Bell Strike

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 24 decks

  • Intruder Alarm + Flamewright

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 23 decks

  • Mirror-Mad Phantasm + Mercurial Pretender

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 19 decks

  • Weaver of Blossoms // Blossom-Clad Werewolf + Freed from the Real

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 19 decks

  • Murderous Redcap + Zameck Guildmage

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 14 decks

  • Weaver of Blossoms // Blossom-Clad Werewolf + Pemmin's Aura

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 12 decks

  • Murderous Redcap + Cayth, Famed Mechanist

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 8 decks

  • Kiki-Jiki, Mirror Breaker + Janjeet Sentry

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 6 decks

  • Splinter Twin + Teardrop Kami

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 5 decks

  • Crypt Champion + Glasspool Mimic // Glasspool Shore

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 4 decks

  • Cephalid Aristocrat + Spirit en-Kor

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 4 decks

  • Ghired, Mirror of the Wilds + Breaching Hippocamp

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2 decks

  • Crypt Champion + Mirror Image

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 2 decks

  • Gravecrawler + Phyrexian Altar

    Stays
    5 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Works with 4 mana · 78,898 decks

  • Dualcaster Mage + Twinflame

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 74,035 decks

  • Bloodchief Ascension + Mindcrank

    Stays
    5 of 10

    Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Works with 3 mana · 63,839 decks

  • The Gitrog Monster + Dakmor Salvage

    Stays
    5 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Works with 5 mana · 55,834 decks

  • Restoration Angel + Felidar Guardian

    Stays
    5 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins +1 · Works with 8 mana · 55,147 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.