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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Molten Echoes + Boggart Mob

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 260 decks

  • Amalia Benavides Aguirre + Wildgrowth Walker

    Stays
    4 of 10

    Speed +4 · What it produces +1 · Setup −1 · Wins 0 · Works with 4 mana · 258 decks

  • Queza, Augur of Agonies + Nefarious Lich

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 254 decks

  • Battered Golem + Splinter Twin

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 245 decks

  • Bloom Tender + Gauntlets of Light

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 242 decks

  • Naru Meha, Master Wizard + Acrobatic Maneuver

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 222 decks

  • Selvala, Heart of the Wilds + Crab Umbra

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 221 decks

  • Aggravated Assault + Nature's Revolt

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 200 decks

  • Massacre Wurm + Living Plane

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 200 decks

  • Queza, Augur of Agonies + Lich

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 194 decks

  • Jan Jansen, Chaos Crafter + Intruder Alarm

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 193 decks

  • Biovisionary + Mirrorweave

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 188 decks

  • Heartless Hidetsugu + Glistening Oil

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 187 decks

  • Near-Death Experience + Ethereal Champion

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 184 decks

  • Timestream Navigator + Leveler

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 181 decks

  • Splinter Twin + Dominating Vampire

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 172 decks

  • Devoted Druid + One with the Stars

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 169 decks

  • Kiki-Jiki, Mirror Breaker + Breaching Hippocamp

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 168 decks

  • King Macar, the Gold-Cursed + Aura of Dominion

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 164 decks

  • Ethereal Absolution + Humility

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 160 decks

  • Drana and Linvala + Nature's Revolt

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 152 decks

  • Pramikon, Sky Rampart + Chameleon, Master of Disguise

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 148 decks

  • Intruder Alarm + Kazandu Tuskcaller

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 142 decks

  • Satya, Aetherflux Genius + Breath of Fury

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 141 decks

  • Harabaz Druid + Pemmin's Aura

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 134 decks

  • Kami of Whispered Hopes + Gauntlets of Light

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 131 decks

  • Ertha Jo, Frontier Mentor + Aphetto Alchemist

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 125 decks

  • Shalai and Hallar + Phyrexian Devourer

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 124 decks

  • Intruder Alarm + Elemental Mastery

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 119 decks

  • Screams from Within + Gremlin Tamer

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 115 decks

  • Earthcraft + Grinning Ignus

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 111 decks

  • Sage of the Falls + Cryptcaller Chariot

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 110 decks

  • Murderous Redcap + Good-Fortune Unicorn

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 89 decks

  • Aggravated Assault + Living Plane

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 84 decks

  • Intruder Alarm + Skirsdag High Priest

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 80 decks

  • Palinchron + Dictate of Karametra

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 79 decks

  • Keeper of the Nine Gales + Stasis

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 78 decks

  • Mesmeric Orb + Tidewater Minion

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 73 decks

  • Murderous Redcap + Thunderous Velocipede

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 56 decks

  • Splinter Twin + Derevi, Empyrial Tactician

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 53 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.