Combo scores
Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.
Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.
At the November 2, 2026 announcement
- Stay banned
- 601
- Would leave the list
- 443
- Would join the list
- 1,237
Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.
Pemmin's Aura + Krosan Restorer
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 758 decks
Sage of the Maze + Pemmin's Aura
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 658 decks
Midnight Guard + Splinter Twin
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 651 decks
Molten Echoes + Felidar Guardian
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 637 decks
Linvala, Keeper of Silence + Nature's Revolt
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 598 decks
Kiki-Jiki, Mirror Breaker + Quantum Misalignment
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 575 decks
Splinter Twin + Intruder Alarm
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 571 decks
Bootleggers' Stash + Time Sieve
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 558 decks
Aggravated Assault + Kamahl's Will
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 550 decks
Naru Meha, Master Wizard + Quantum Misalignment
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 520 decks
Felidar Guardian + Flameshadow Conjuring
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 509 decks
Umbral Mantle + Alena, Kessig Trapper
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 502 decks
Niv-Mizzet, the Firemind + Keen Sense
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 500 decks
Celestial Convergence + Solemnity
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 476 decks
Sharuum the Hegemon + Copy Artifact
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 473 decks
Kiki-Jiki, Mirror Breaker + Sparring Mummy
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 456 decks
Umbral Mantle + Selvala, Eager Trailblazer
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 409 decks
Ghired, Mirror of the Wilds + Zealous Conscripts
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 403 decks
Xerex Strobe-Knight + Intruder Alarm
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 399 decks
Vigean Graftmage + Krosan Restorer
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 398 decks
Faeburrow Elder + Gauntlets of Light
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 394 decks
Hell's Caretaker + Thornbite Staff
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 388 decks
Tooth and Claw + Parallel Lives
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 387 decks
Imodane, the Pyrohammer + Fire Covenant
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 372 decks
Elemental Mastery + Midnight Guard
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 371 decks
Triskaidekaphile + Ad Nauseam
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 366 decks
Composite Golem + Nim Deathmantle
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 353 decks
Wakeroot Elemental + Gaea's Cradle
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 352 decks
Murderous Redcap + Renata, Called to the Hunt
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 347 decks
Murderous Redcap + Arwen, Weaver of Hope
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 323 decks
Murderous Redcap + Solemnity
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 314 decks
Teferi, Mage of Zhalfir + Possibility Storm
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 313 decks
Jace, Wielder of Mysteries + Phyrexian Devourer
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 306 decks
Sharuum the Hegemon + Phantasmal Image
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 306 decks
Breath of Fury + Valduk, Keeper of the Flame
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 298 decks
Palinchron + Mirari's Wake
Stays4 of 10Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 294 decks
Naru Meha, Master Wizard + Scrollshift
Stays4 of 10Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 279 decks
Bloodletter of Aclazotz + Ebonblade Reaper
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 277 decks
Breath of Fury + Harried Dronesmith
Stays4 of 10Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 276 decks
Tooth and Claw + Ojer Taq, Deepest Foundation // Temple of Civilization
Stays4 of 10Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 261 decks
How points add up
- Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
- What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
- Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
- Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
- 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.
Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.