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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Pemmin's Aura + Krosan Restorer

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 758 decks

  • Sage of the Maze + Pemmin's Aura

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 658 decks

  • Midnight Guard + Splinter Twin

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 651 decks

  • Molten Echoes + Felidar Guardian

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 637 decks

  • Linvala, Keeper of Silence + Nature's Revolt

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 598 decks

  • Kiki-Jiki, Mirror Breaker + Quantum Misalignment

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 575 decks

  • Splinter Twin + Intruder Alarm

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 571 decks

  • Bootleggers' Stash + Time Sieve

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 558 decks

  • Aggravated Assault + Kamahl's Will

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 550 decks

  • Naru Meha, Master Wizard + Quantum Misalignment

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 520 decks

  • Felidar Guardian + Flameshadow Conjuring

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 509 decks

  • Umbral Mantle + Alena, Kessig Trapper

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 502 decks

  • Niv-Mizzet, the Firemind + Keen Sense

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 500 decks

  • Celestial Convergence + Solemnity

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 476 decks

  • Sharuum the Hegemon + Copy Artifact

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 473 decks

  • Kiki-Jiki, Mirror Breaker + Sparring Mummy

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 456 decks

  • Umbral Mantle + Selvala, Eager Trailblazer

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 409 decks

  • Ghired, Mirror of the Wilds + Zealous Conscripts

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 403 decks

  • Xerex Strobe-Knight + Intruder Alarm

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 399 decks

  • Vigean Graftmage + Krosan Restorer

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 398 decks

  • Faeburrow Elder + Gauntlets of Light

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 394 decks

  • Hell's Caretaker + Thornbite Staff

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 388 decks

  • Tooth and Claw + Parallel Lives

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 387 decks

  • Imodane, the Pyrohammer + Fire Covenant

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 372 decks

  • Elemental Mastery + Midnight Guard

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 371 decks

  • Triskaidekaphile + Ad Nauseam

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 366 decks

  • Composite Golem + Nim Deathmantle

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 353 decks

  • Wakeroot Elemental + Gaea's Cradle

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 352 decks

  • Murderous Redcap + Renata, Called to the Hunt

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 347 decks

  • Murderous Redcap + Arwen, Weaver of Hope

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 323 decks

  • Murderous Redcap + Solemnity

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 314 decks

  • Teferi, Mage of Zhalfir + Possibility Storm

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 313 decks

  • Jace, Wielder of Mysteries + Phyrexian Devourer

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 306 decks

  • Sharuum the Hegemon + Phantasmal Image

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 306 decks

  • Breath of Fury + Valduk, Keeper of the Flame

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 298 decks

  • Palinchron + Mirari's Wake

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 294 decks

  • Naru Meha, Master Wizard + Scrollshift

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 279 decks

  • Bloodletter of Aclazotz + Ebonblade Reaper

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 277 decks

  • Breath of Fury + Harried Dronesmith

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 276 decks

  • Tooth and Claw + Ojer Taq, Deepest Foundation // Temple of Civilization

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 261 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.