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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Combat Celebrant + Mirage Phalanx

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins +1 · Works with 9 mana · 4,315 decks

  • Scurry Oak + Coat of Arms

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 4,104 decks

  • Body of Research + Simic Ascendancy

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 4,103 decks

  • Marina Vendrell's Grimoire + Queza, Augur of Agonies

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 3,988 decks

  • Staff of Domination + Faeburrow Elder

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 3,971 decks

  • Filigree Sages + Chromatic Orrery

    Stays
    4 of 10

    Speed 0 · What it produces +2 · Setup 0 · Wins +2 · Works with 11 mana · 3,800 decks

  • Benthic Biomancer + Wizard Class

    Stays
    4 of 10

    Speed +4 · What it produces +1 · Setup −1 · Wins 0 · Works with 2 mana · 3,709 decks

  • Dualcaster Mage + Three Steps Ahead

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 3,507 decks

  • Knowledge Pool + Rule of Law

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 3,465 decks

  • Felidar Guardian + Cursed Mirror

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 7 mana · 3,445 decks

  • Vigean Graftmage + Incubation Druid

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 3,438 decks

  • Umbral Mantle + Viridian Joiner

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 3,107 decks

  • Breath of Fury + Goblin Rabblemaster

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 3,105 decks

  • Breath of Fury + Helm of the Host

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 3,081 decks

  • Bloodletter of Aclazotz + Virtus the Veiled

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 3,006 decks

  • Paradigm Shift + Laboratory Maniac

    Stays
    4 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Works with 5 mana · 2,990 decks

  • Lavinia, Azorius Renegade + Omen Machine

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup 0 · Wins −1 · Works with 8 mana · 2,905 decks

  • Breath of Fury + Urabrask's Forge

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,886 decks

  • Najeela, the Blade-Blossom + Bear Umbra

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,798 decks

  • Kami of Whispered Hopes + Vigean Graftmage

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 2,781 decks

  • Dualcaster Mage + Kindle the Inner Flame

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,775 decks

  • All Will Be One + War Elemental

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 2,700 decks

  • Fury Storm + Sedgemoor Witch

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,655 decks

  • Stasis + Unstoppable Plan

    Stays
    4 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Works with 5 mana · 2,618 decks

  • War Elemental + Shalai and Hallar

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,581 decks

  • Turntimber Ranger + Maskwood Nexus

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 9 mana · 2,572 decks

  • Saheeli Rai + Felidar Guardian

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,421 decks

  • Caesar, Legion's Emperor + Breath of Fury

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 2,387 decks

  • Fury Storm + Ral, Storm Conduit

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 8 mana · 2,374 decks

  • Isengard Unleashed + Heartless Hidetsugu

    Stays
    4 of 10

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Works with 10 mana · 2,316 decks

  • Goro-Goro and Satoru + Breath of Fury

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,307 decks

  • Brallin, Skyshark Rider + Ophidian Eye

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,280 decks

  • Twitching Doll + Freed from the Real

    Stays
    4 of 10

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Works with 5 mana · 2,194 decks

  • Sliver Queen + Ashnod's Altar

    Stays
    4 of 10

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Works with 8 mana · 2,133 decks

  • Intruder Alarm + Presence of Gond

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 2,124 decks

  • Archmage Emeritus + Chain of Smog

    Stays
    4 of 10

    Speed +3 · What it produces +1 · Setup 0 · Wins 0 · Works with 6 mana · 2,121 decks

  • Ghired, Mirror of the Wilds + Village Bell-Ringer

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 6 mana · 2,094 decks

  • Naru Meha, Master Wizard + Ephemerate

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup 0 · Wins −1 · Works with 5 mana · 2,077 decks

  • Wirewood Symbiote + Maskwood Nexus

    Stays
    4 of 10

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Works with 5 mana · 2,069 decks

  • Brallin, Skyshark Rider + Tandem Lookout

    Stays
    4 of 10

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Works with 7 mana · 2,054 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.