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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
601
Would leave the list
443
Would join the list
1,237

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Oasis Ritualist + Freed from the Real

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 100 decks

  • Timestream Navigator + Grenzo, Dungeon Warden

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 98 decks

  • Selvala, Heart of the Wilds + High Alert

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 94 decks

  • Morophon, the Boundless + Horned Kavu

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 93 decks

  • Morophon, the Boundless + Shrieking Drake

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 93 decks

  • Wispweaver Angel + Chameleon, Master of Disguise

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 90 decks

  • Sharuum the Hegemon + Mirror Image

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 85 decks

  • Sprouting Phytohydra + Goblin Bombardment

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 84 decks

  • The Watcher in the Water + Dire Undercurrents

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 81 decks

  • Oasis Ritualist + Pemmin's Aura

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 78 decks

  • Sharuum the Hegemon + Stunt Double

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 75 decks

  • Delina, Wild Mage + Medomai the Ageless

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 73 decks

  • Shilgengar, Sire of Famine + Chatterfang, Squirrel General

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 64 decks

  • Sprouting Phytohydra + Blasting Station

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 64 decks

  • Hangar Scrounger + Seeker of Skybreak

    Would leave
    3 of 10

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 5 mana · 63 decks

  • Kami of Whispered Hopes + High Alert

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 63 decks

  • Mind Over Matter + Quicksilver Dagger

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 57 decks

  • Heartless Hidetsugu + Corrupted Conscience

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 57 decks

  • Turnabout + Mirror Sheen

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 55 decks

  • Murderous Redcap + Surrak and Goreclaw

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 50 decks

  • Celestial Convergence + Aether Snap

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 48 decks

  • Brago, King Eternal + Akki Battle Squad

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 48 decks

  • Elemental Mastery + Black Carriage

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 46 decks

  • Sharuum the Hegemon + Gigantoplasm

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 42 decks

  • Celestial Convergence + Thief of Blood

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 36 decks

  • Feast of Sanity + Flumph

    Would leave
    3 of 10

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 6 mana · 32 decks

  • Grimgrin, Corpse-Born + Elemental Mastery

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 32 decks

  • Machine God's Effigy + Cinderhaze Wretch

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 28 decks

  • Fiend Hunter + Dual Nature

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 28 decks

  • Mirror-Mad Phantasm + Mirror of the Forebears

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 27 decks

  • Splinter Twin + Faces of the Past

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 27 decks

  • Murderous Redcap + Juniper Order Ranger

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 25 decks

  • Molten Echoes + Wispweaver Angel

    Would leave
    3 of 10

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 25 decks

  • Machine God's Effigy + Barrenton Medic

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 24 decks

  • Hangar Scrounger + Aphetto Alchemist

    Would leave
    3 of 10

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 5 mana · 17 decks

  • Faceless Butcher + Dual Nature

    Would leave
    3 of 10

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 15 decks

  • Grimgrin, Corpse-Born + Presence of Gond

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 13 decks

  • Murderous Redcap + Combine Guildmage

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 8 decks

  • Mirror-Mad Phantasm + Unstable Shapeshifter

    Would leave
    3 of 10

    Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Works with 11 mana · 8 decks

  • Black Carriage + Presence of Gond

    Would leave
    3 of 10

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 8 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.