Combo scores
Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.
Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.
At the November 2, 2026 announcement
- Stay banned
- 601
- Would leave the list
- 443
- Would join the list
- 1,237
Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.
Oasis Ritualist + Freed from the Real
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 100 decks
Timestream Navigator + Grenzo, Dungeon Warden
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 98 decks
Selvala, Heart of the Wilds + High Alert
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 94 decks
Morophon, the Boundless + Horned Kavu
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 93 decks
Morophon, the Boundless + Shrieking Drake
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 93 decks
Wispweaver Angel + Chameleon, Master of Disguise
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 90 decks
Sharuum the Hegemon + Mirror Image
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 85 decks
Sprouting Phytohydra + Goblin Bombardment
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 84 decks
The Watcher in the Water + Dire Undercurrents
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 81 decks
Oasis Ritualist + Pemmin's Aura
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 78 decks
Sharuum the Hegemon + Stunt Double
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 75 decks
Delina, Wild Mage + Medomai the Ageless
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 73 decks
Shilgengar, Sire of Famine + Chatterfang, Squirrel General
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 64 decks
Sprouting Phytohydra + Blasting Station
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 64 decks
Hangar Scrounger + Seeker of Skybreak
Would leave3 of 10Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 5 mana · 63 decks
Kami of Whispered Hopes + High Alert
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 63 decks
Mind Over Matter + Quicksilver Dagger
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 57 decks
Heartless Hidetsugu + Corrupted Conscience
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 57 decks
Turnabout + Mirror Sheen
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 55 decks
Murderous Redcap + Surrak and Goreclaw
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 50 decks
Celestial Convergence + Aether Snap
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 48 decks
Brago, King Eternal + Akki Battle Squad
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 48 decks
Elemental Mastery + Black Carriage
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 46 decks
Sharuum the Hegemon + Gigantoplasm
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 42 decks
Celestial Convergence + Thief of Blood
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 36 decks
Feast of Sanity + Flumph
Would leave3 of 10Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 6 mana · 32 decks
Grimgrin, Corpse-Born + Elemental Mastery
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 9 mana · 32 decks
Machine God's Effigy + Cinderhaze Wretch
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 28 decks
Fiend Hunter + Dual Nature
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 28 decks
Mirror-Mad Phantasm + Mirror of the Forebears
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 27 decks
Splinter Twin + Faces of the Past
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 7 mana · 27 decks
Murderous Redcap + Juniper Order Ranger
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 25 decks
Molten Echoes + Wispweaver Angel
Would leave3 of 10Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Works with 10 mana · 25 decks
Machine God's Effigy + Barrenton Medic
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 9 mana · 24 decks
Hangar Scrounger + Aphetto Alchemist
Would leave3 of 10Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Works with 5 mana · 17 decks
Faceless Butcher + Dual Nature
Would leave3 of 10Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Works with 10 mana · 15 decks
Grimgrin, Corpse-Born + Presence of Gond
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 13 decks
Murderous Redcap + Combine Guildmage
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 8 decks
Mirror-Mad Phantasm + Unstable Shapeshifter
Would leave3 of 10Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Works with 11 mana · 8 decks
Black Carriage + Presence of Gond
Would leave3 of 10Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Works with 8 mana · 8 decks
How points add up
- Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
- What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
- Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
- Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
- 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.
Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.