← See the official list

Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Sword of the Paruns + Elvish Archdruid

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 5,107 decks

  • Quietus Spike + Wound Reflection

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 4,935 decks

  • Sword of the Paruns + Marwyn, the Nurturer

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,675 decks

  • Shalai and Hallar + Heliod, Sun-Crowned

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 4,165 decks

  • Breath of Fury + Rionya, Fire Dancer

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 4,123 decks

  • Queza, Augur of Agonies + Lich's Mastery

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 4,062 decks

  • Teferi, Time Raveler + Knowledge Pool

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 9 mana · 4,049 decks

  • Jarad, Golgari Lich Lord + Wall of Blood

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 3,974 decks

  • Rionya, Fire Dancer + Port Razer

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 3,951 decks

  • Metalworker + Voltaic Construct

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,946 decks

  • Intruder Alarm + Imperious Perfect

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,799 decks

  • Replication Technique + Doubling Season

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 3,794 decks

  • Archon of Emeria + Knowledge Pool

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 9 mana · 3,764 decks

  • Arixmethes, Slumbering Isle + Freed from the Real

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,682 decks

  • Replication Technique + Parallel Lives

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,490 decks

  • Basalt Monolith + Mana Reflection

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,429 decks

  • Naru Meha, Master Wizard + Blur

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins −1 · Single opponent 0 · Works with 7 mana · 3,413 decks

  • Bloodletter of Aclazotz + Fraying Omnipotence

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,404 decks

  • The One Ring + Drafna, Founder of Lat-Nam

    Would leave
    3 of 11

    Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 12 mana · 3,290 decks

  • Akki Battle Squad + Sword of Hearth and Home

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,282 decks

  • Kiki-Jiki, Mirror Breaker + Breath of Fury

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,196 decks

  • Satya, Aetherflux Genius + Port Razer

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,170 decks

  • Prossh, Skyraider of Kher + Food Chain

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,026 decks

  • Virtus the Veiled + Wound Reflection

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 2,979 decks

  • Ashaya, Soul of the Wild + Ley Weaver

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 9 mana · 2,883 decks

  • Arixmethes, Slumbering Isle + Pemmin's Aura

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 2,533 decks

  • Redshift, Rocketeer Chief + Staff of Domination

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 5 mana · 2,478 decks

  • Murderous Redcap + Uncivil Unrest

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 2,417 decks

  • Exalted Flamer of Tzeentch + Time Warp

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 2,222 decks

  • Teferi, Temporal Archmage + Lithoform Engine

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 2,098 decks

  • Teferi, Mage of Zhalfir + Knowledge Pool

    Would leave
    3 of 11

    Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 11 mana · 1,981 decks

  • Soulfire Grand Master + Jeska's Will

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 1,965 decks

  • Sword of the Paruns + Karametra's Acolyte

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 1,892 decks

  • Staff of Domination + Bighorner Rancher

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 1,854 decks

  • Brago, King Eternal + Aurelia, the Warleader

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 1,854 decks

  • Port Razer + Splinter Twin

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 1,753 decks

  • The Watcher in the Water + Kindred Discovery

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 1,745 decks

  • Heartless Hidetsugu + Grafted Exoskeleton

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 1,703 decks

  • Spike Feeder + Light of Promise

    Would leave
    3 of 11

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,698 decks

  • Staff of Domination + Deathbloom Ritualist

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 1,683 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.