← See the official list

Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Ertha Jo, Frontier Mentor + Tidewater Minion

    Would leave
    2 of 11

    Speed +1 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 14 decks

  • Sharuum the Hegemon + Vesuvan Doppelganger

    Would leave
    2 of 11

    Speed 0 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 11 mana · 13 decks

  • Sharuum the Hegemon + Mercurial Pretender

    Would leave
    2 of 11

    Speed 0 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 11 mana · 13 decks

  • Ghave, Guru of Spores + Mana Echoes

    Would leave
    2 of 11

    Speed +1 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 9 decks

  • Mind Over Matter + Magus of the Library

    Would leave
    2 of 11

    Speed +2 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 7 decks

  • Vito, Thorn of the Dusk Rose + Exquisite Blood

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 126,816 decks

  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 95,701 decks

  • Curiosity + Niv-Mizzet, Parun

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 69,097 decks

  • Chatterfang, Squirrel General + Pitiless Plunderer

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 64,059 decks

  • Marauding Blight-Priest + Exquisite Blood

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 61,508 decks

  • Restoration Angel + Felidar Guardian

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins −1 · Single opponent 0 · Works with 8 mana · 55,147 decks

  • Marauding Blight-Priest + Bloodthirsty Conqueror

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 49,816 decks

  • Niv-Mizzet, Parun + Ophidian Eye

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 38,957 decks

  • Staff of Domination + Priest of Titania

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 5 mana · 37,567 decks

  • Tandem Lookout + Niv-Mizzet, Parun

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 34,296 decks

  • Staff of Domination + Elvish Archdruid

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 34,068 decks

  • Staff of Domination + Marwyn, the Nurturer

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 32,730 decks

  • Staff of Domination + Circle of Dreams Druid

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 28,864 decks

  • Exquisite Blood + Starscape Cleric

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 28,577 decks

  • Niv-Mizzet, the Firemind + Curiosity

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 26,476 decks

  • Combat Celebrant + Helm of the Host

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 26,443 decks

  • Godo, Bandit Warlord + Helm of the Host

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 25,869 decks

  • Staff of Domination + Selvala, Heart of the Wilds

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 23,970 decks

  • Neheb, the Eternal + Aggravated Assault

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 23,774 decks

  • Starscape Cleric + Bloodthirsty Conqueror

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 23,440 decks

  • Karn, the Great Creator + Mycosynth Lattice

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 10 mana · 22,922 decks

  • Toralf, God of Fury // Toralf's Hammer + Blasphemous Act

    Would leave
    3 of 11

    Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 12 mana · 22,348 decks

  • Umbral Mantle + Marwyn, the Nurturer

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 19,303 decks

  • Savage Ventmaw + Aggravated Assault

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 19,165 decks

  • Aggravated Assault + Selvala, Heart of the Wilds

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 7 mana · 18,349 decks

  • Satya, Aetherflux Genius + Lightning Runner

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 16,269 decks

  • Kiki-Jiki, Mirror Breaker + Helm of the Host

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 15,668 decks

  • Umbral Mantle + Selvala, Heart of the Wilds

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 15,529 decks

  • Exquisite Blood + Cliffhaven Vampire

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 14,933 decks

  • Staff of Domination + Bloom Tender

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 5 mana · 14,502 decks

  • Naru Meha, Master Wizard + Ghostly Flicker

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins −1 · Single opponent 0 · Works with 7 mana · 13,994 decks

  • Pyromancer's Goggles + Return the Favor

    Would leave
    3 of 11

    Speed +2 · What it produces +1 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 12,593 decks

  • Brago, King Eternal + Strionic Resonator

    Would leave
    3 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 12,507 decks

  • Vizkopa Guildmage + Exquisite Blood

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 12,434 decks

  • Walking Ballista + Mikaeus, the Unhallowed

    Would leave
    3 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 8 mana · 12,092 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.