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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Dualcaster Mage + Quasiduplicate

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 2,203 decks

  • Paradigm Shift + Jace, Wielder of Mysteries

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 2,202 decks

  • Pemmin's Aura + Gyre Engineer

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 6 mana · 2,065 decks

  • Divining Witch + Thassa's Oracle

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 2,035 decks

  • Kederekt Leviathan + Animate Dead

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 1,993 decks

  • Kiki-Jiki, Mirror Breaker + Spark Double

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,988 decks

  • Enchanted Evening + Ghostly Dancers

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,954 decks

  • Piper Wright, Publick Reporter + Time Sieve

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,951 decks

  • Dualcaster Mage + Flicker

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins +1 · Single opponent 0 · Works with 5 mana · 1,825 decks

  • Near-Death Experience + Wall of Blood

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 8 mana · 1,734 decks

  • Kiki-Jiki, Mirror Breaker + Corridor Monitor

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins +1 · Single opponent 0 · Works with 7 mana · 1,592 decks

  • Umbral Mantle + Metalworker

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 1,475 decks

  • Enchanted Evening + Ajani's Chosen

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,435 decks

  • Teferi's Protection + Spellbinder

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 1,414 decks

  • Dualcaster Mage + Quantum Misalignment

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 1,378 decks

  • Spellbinder + Savage Beating

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 984 decks

  • Dualcaster Mage + Replication Technique

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 979 decks

  • Near-Death Experience + Necropotence

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 8 mana · 978 decks

  • Patrol Signaler + Earthcraft

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 4 mana · 931 decks

  • Dualcaster Mage + Relm's Sketching

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 894 decks

  • Near-Death Experience + Blood Celebrant

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 7 mana · 766 decks

  • Felidar Guardian + Machine God's Effigy

    Stays
    6 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins +2 · Single opponent 0 · Works with 8 mana · 696 decks

  • Dualcaster Mage + Mythos of Illuna

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 675 decks

  • Phyrexian Devourer + Thassa's Oracle

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 8 mana · 611 decks

  • Young Necromancer + Altar of Dementia

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 7 mana · 512 decks

  • Dualcaster Mage + Saheeli's Artistry

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 471 decks

  • Nexus of Fate + Spellbinder

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 432 decks

  • Mirror-Mad Phantasm + Spark Double

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 431 decks

  • Laboratory Maniac + Oath of Druids

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 5 mana · 329 decks

  • Dualcaster Mage + Fated Infatuation

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 327 decks

  • Abdel Adrian, Gorion's Ward + Last Voyage of the _____

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 301 decks

  • Dualcaster Mage + Croaking Counterpart

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 231 decks

  • Harbinger of the Seas + Choke

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 214 decks

  • Oath of Druids + Jace, Wielder of Mysteries

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 210 decks

  • Hangarback Walker + Enduring Renewal

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 4 mana · 208 decks

  • Sacred Guide + Thassa's Oracle

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 5 mana · 189 decks

  • Aluren + Grinning Ignus

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 186 decks

  • Phantom Steed + Port Razer

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 166 decks

  • Vampire Hexmage + Celestial Convergence

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 164 decks

  • Stonecoil Serpent + Enduring Renewal

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 4 mana · 155 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.