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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • The Gitrog Monster + Dakmor Salvage

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 5 mana · 55,834 decks

  • Blowfly Infestation + Nest of Scarabs

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 35,859 decks

  • Dualcaster Mage + Saw in Half

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 32,037 decks

  • Bruvac the Grandiloquent + Traumatize

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 8 mana · 25,864 decks

  • Kaalia of the Vast + Master of Cruelties

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 24,183 decks

  • Hazel's Brewmaster + Devoted Druid

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 4 mana · 18,595 decks

  • Abdel Adrian, Gorion's Ward + Animate Dead

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 17,118 decks

  • Glint-Horn Buccaneer + Curiosity

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 16,788 decks

  • Goblin Sharpshooter + Basilisk Collar

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 16,119 decks

  • Demonic Consultation + Laboratory Maniac

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Single opponent +1 · Works with 4 mana · 14,645 decks

  • The Jolly Balloon Man + Village Bell-Ringer

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 13,988 decks

  • Kiki-Jiki, Mirror Breaker + Village Bell-Ringer

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins +1 · Single opponent 0 · Works with 8 mana · 12,774 decks

  • Abdel Adrian, Gorion's Ward + Necromancy

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 11,895 decks

  • Staff of Domination + Metalworker

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 6 mana · 11,796 decks

  • Dualcaster Mage + Essence Flux

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 4 mana · 11,250 decks

  • Zirda, the Dawnwaker + Basalt Monolith

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins +1 · Single opponent 0 · Works with 6 mana · 10,283 decks

  • Basalt Monolith + Mesmeric Orb

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins −1 · Single opponent +1 · Works with 5 mana · 10,060 decks

  • Incubation Druid + Pemmin's Aura

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 5 mana · 9,229 decks

  • Leonin Relic-Warder + Animate Dead

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 8,803 decks

  • Glint-Horn Buccaneer + Tandem Lookout

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 8,282 decks

  • Glint-Horn Buccaneer + Ophidian Eye

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 8,039 decks

  • Abdel Adrian, Gorion's Ward + Dance of the Dead

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 8,024 decks

  • Officious Interrogation + Mechanized Production

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 7,312 decks

  • Hermit Druid + Laboratory Maniac

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 6 mana · 7,302 decks

  • Frenetic Efreet + Tavern Scoundrel

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins +1 · Single opponent 0 · Works with 5 mana · 7,117 decks

  • Tombstone Stairwell + Blood Artist

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 6,638 decks

  • Frenetic Efreet + Chance Encounter

    Stays
    6 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 7 mana · 6,445 decks

  • Magmakin Artillerist + Curiosity

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 6,043 decks

  • Kiki-Jiki, Mirror Breaker + Coercive Recruiter

    Stays
    6 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins +2 · Single opponent 0 · Works with 10 mana · 5,852 decks

  • Dualcaster Mage + Rite of Replication

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 5,803 decks

  • Grinning Ignus + Runaway Steam-Kin

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 5,518 decks

  • Dualcaster Mage + Cloudshift

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 4 mana · 5,480 decks

  • Enchanted Evening + Archon of Sun's Grace

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 4,944 decks

  • Thassa's Oracle + Thought Lash

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins −1 · Single opponent +1 · Works with 6 mana · 4,262 decks

  • Zirda, the Dawnwaker + Grim Monolith

    Stays
    6 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins +1 · Single opponent 0 · Works with 5 mana · 4,224 decks

  • Paradigm Shift + Thassa's Oracle

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins −1 · Single opponent +1 · Works with 4 mana · 3,694 decks

  • Dualcaster Mage + Irenicus's Vile Duplication

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 3,424 decks

  • Dualcaster Mage + Cackling Counterpart

    Stays
    6 of 11

    Speed +4 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 2,822 decks

  • Redshift, Rocketeer Chief + Umbral Mantle

    Stays
    6 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,744 decks

  • Felidar Guardian + Clone

    Stays
    6 of 11

    Speed +4 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 4 mana · 2,260 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.