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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Ancestral Statue + Rakdos, Lord of Riots

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,261 decks

  • Naru Meha, Master Wizard + Saw in Half

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,218 decks

  • Elite Arcanist + Dramatic Reversal

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,216 decks

  • Umbral Mantle + Sanctum Weaver

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,168 decks

  • Dualcaster Mage + Momentary Blink

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,147 decks

  • Najeela, the Blade-Blossom + The Reaver Cleaver

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,128 decks

  • Heartless Hidetsugu + Tainted Strike

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,098 decks

  • Aggravated Assault + Sylvan Awakening

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,094 decks

  • Fear of Missing Out + Splinter Twin

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,078 decks

  • Biovisionary + Augmenter Pugilist // Echoing Equation

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 8 mana · 1,068 decks

  • Jace, Wielder of Mysteries + Mirror of Fate

    Stays
    5 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 9 mana · 1,067 decks

  • Dualcaster Mage + Scrollshift

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,055 decks

  • Intruder Alarm + Krenko, Mob Boss

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 1,043 decks

  • Basking Broodscale + Necrosynthesis

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 959 decks

  • Dualcaster Mage + Acrobatic Maneuver

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 928 decks

  • Biovisionary + Sakashima's Will

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 7 mana · 916 decks

  • Ghired, Mirror of the Wilds + Sunstrike Legionnaire

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 874 decks

  • Zur's Weirding + Bloodchief Ascension

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 853 decks

  • Naru Meha, Master Wizard + Cackling Counterpart

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 837 decks

  • Naru Meha, Master Wizard + Molten Duplication

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 782 decks

  • Divining Witch + Jace, Wielder of Mysteries

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 8 mana · 782 decks

  • Naru Meha, Master Wizard + Quasiduplicate

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 762 decks

  • Drannith Magistrate + Urabrask, Heretic Praetor

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 751 decks

  • Possibility Storm + Rule of Law

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 720 decks

  • Myrel, Shield of Argive + Time Sieve

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 718 decks

  • Linvala, Keeper of Silence + Living Plane

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 701 decks

  • Void Mirror + Knowledge Pool

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 683 decks

  • Possibility Storm + Archon of Emeria

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 658 decks

  • Naru Meha, Master Wizard + Electroduplicate

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 637 decks

  • Aggravated Assault + Mona Lisa, Science Geek

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 604 decks

  • Necrotic Ooze + Kiki-Jiki, Mirror Breaker

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 585 decks

  • Dualcaster Mage + Another Round

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 579 decks

  • Chain Stasis + Bloom Tender

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 567 decks

  • Naru Meha, Master Wizard + Heat Shimmer

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 563 decks

  • Kiki-Jiki, Mirror Breaker + Kiora's Follower

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 533 decks

  • Kiki-Jiki, Mirror Breaker + Vizier of Tumbling Sands

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 523 decks

  • Seedcradle Witch + Selvala, Heart of the Wilds

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 513 decks

  • Release to the Wind + Dualcaster Mage

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 505 decks

  • Vedalken Mastermind + Stasis

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 498 decks

  • Chain Stasis + Faeburrow Elder

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 489 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.