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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Freed from the Real + Gyre Engineer

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 6 mana · 3,014 decks

  • Paradigm Shift + Laboratory Maniac

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Single opponent +1 · Works with 5 mana · 2,990 decks

  • Terra, Magical Adept // Esper Terra + Spark Double

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 2,965 decks

  • Sanctum Weaver + Gauntlets of Light

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 5 mana · 2,898 decks

  • Dualcaster Mage + Planar Incision

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 2,828 decks

  • Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 2,821 decks

  • Najeela, the Blade-Blossom + Sword of Feast and Famine

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,761 decks

  • Éomer, Marshal of Rohan + Blade of Selves

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,748 decks

  • Basking Broodscale + Blade of the Bloodchief

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 2,665 decks

  • Uba Mask + Drannith Magistrate

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 6 mana · 2,568 decks

  • Kiki-Jiki, Mirror Breaker + Deceiver Exarch

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 2,509 decks

  • Omen Machine + Drannith Magistrate

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 2,403 decks

  • Shrieking Drake + Earthcraft

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 2,309 decks

  • Kiki-Jiki, Mirror Breaker + Pestermite

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 2,212 decks

  • Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Village Bell-Ringer

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,197 decks

  • Naru Meha, Master Wizard + Twinflame

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 2,173 decks

  • Zethi, Arcane Blademaster + Teferi's Protection

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,139 decks

  • Breath of Fury + Determined Iteration

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,087 decks

  • Ghired, Mirror of the Wilds + Midnight Guard

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 2,070 decks

  • Redshift, Rocketeer Chief + Aggravated Assault

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 2,053 decks

  • Panoptic Mirror + Time Warp

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,935 decks

  • Animar, Soul of Elements + Palinchron

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 1,898 decks

  • Parallax Wave + Felidar Guardian

    Stays
    5 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 8 mana · 1,816 decks

  • Teferi, Who Slows the Sunset + The Peregrine Dynamo

    Stays
    5 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 7 mana · 1,696 decks

  • Screams from Within + Warehouse Tabby

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 1,687 decks

  • Loyal Retainers + Saffi Eriksdotter

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 5 mana · 1,615 decks

  • Basking Broodscale + Sadistic Glee

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,610 decks

  • Kiki-Jiki, Mirror Breaker + Auton Soldier

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,568 decks

  • Divining Witch + Laboratory Maniac

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 7 mana · 1,568 decks

  • Jace, Cunning Castaway + Doubling Season

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 1,539 decks

  • Goblin Sharpshooter + Splinter Twin

    Stays
    5 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 7 mana · 1,538 decks

  • The Reaver Cleaver + Time Sieve

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,477 decks

  • Intruder Alarm + Dream Stalker

    Stays
    5 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 3 mana · 1,459 decks

  • Dualcaster Mage + Flicker of Fate

    Stays
    5 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,429 decks

  • Umbral Mantle + Heronblade Elite

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,405 decks

  • Jorn, God of Winter // Kaldring, the Rimestaff + Stasis

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,366 decks

  • Possibility Storm + Drannith Magistrate

    Stays
    5 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 1,359 decks

  • Twitching Doll + Pemmin's Aura

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,337 decks

  • All Will Be One + Quest for Pure Flame

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 1,336 decks

  • Ilharg, the Raze-Boar + Medomai the Ageless

    Stays
    5 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 1,272 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.