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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Faeburrow Elder + Gauntlets of Light

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 394 decks

  • Hell's Caretaker + Thornbite Staff

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 388 decks

  • Tooth and Claw + Parallel Lives

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 387 decks

  • Imodane, the Pyrohammer + Fire Covenant

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 372 decks

  • Elemental Mastery + Midnight Guard

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 371 decks

  • Composite Golem + Nim Deathmantle

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 353 decks

  • Wakeroot Elemental + Gaea's Cradle

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 352 decks

  • Murderous Redcap + Renata, Called to the Hunt

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 347 decks

  • Murderous Redcap + Arwen, Weaver of Hope

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 323 decks

  • Murderous Redcap + Solemnity

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 314 decks

  • Teferi, Mage of Zhalfir + Possibility Storm

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 313 decks

  • Sharuum the Hegemon + Phantasmal Image

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 306 decks

  • Breath of Fury + Valduk, Keeper of the Flame

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 298 decks

  • Palinchron + Mirari's Wake

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 294 decks

  • Mirror-Mad Phantasm + Mirage Mirror

    Stays
    4 of 11

    Speed 0 · What it produces +3 · Setup 0 · Wins 0 · Single opponent +1 · Works with 12 mana · 285 decks

  • Naru Meha, Master Wizard + Scrollshift

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 279 decks

  • Bloodletter of Aclazotz + Ebonblade Reaper

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 277 decks

  • Breath of Fury + Harried Dronesmith

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 276 decks

  • Tooth and Claw + Ojer Taq, Deepest Foundation // Temple of Civilization

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 261 decks

  • Molten Echoes + Boggart Mob

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 260 decks

  • Amalia Benavides Aguirre + Wildgrowth Walker

    Stays
    4 of 11

    Speed +4 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 4 mana · 258 decks

  • Queza, Augur of Agonies + Nefarious Lich

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 254 decks

  • Battered Golem + Splinter Twin

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 245 decks

  • Bloom Tender + Gauntlets of Light

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 242 decks

  • Naru Meha, Master Wizard + Acrobatic Maneuver

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 222 decks

  • Selvala, Heart of the Wilds + Crab Umbra

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 221 decks

  • Aggravated Assault + Nature's Revolt

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 200 decks

  • Massacre Wurm + Living Plane

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 200 decks

  • Queza, Augur of Agonies + Lich

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 194 decks

  • Jan Jansen, Chaos Crafter + Intruder Alarm

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 193 decks

  • Heartless Hidetsugu + Glistening Oil

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 187 decks

  • Timestream Navigator + Leveler

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 181 decks

  • Splinter Twin + Dominating Vampire

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 172 decks

  • Devoted Druid + One with the Stars

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 169 decks

  • Kiki-Jiki, Mirror Breaker + Breaching Hippocamp

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 168 decks

  • King Macar, the Gold-Cursed + Aura of Dominion

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 164 decks

  • Ethereal Absolution + Humility

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 160 decks

  • Drana and Linvala + Nature's Revolt

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 152 decks

  • Pramikon, Sky Rampart + Chameleon, Master of Disguise

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 148 decks

  • Intruder Alarm + Kazandu Tuskcaller

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 142 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.