← See the official list

Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Herd Baloth + Cathars' Crusade

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 5,935 decks

  • Umbral Mantle + Karametra's Acolyte

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 5,893 decks

  • Neheb, Dreadhorde Champion + Aggravated Assault

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 5,846 decks

  • Spike Feeder + Heliod, Sun-Crowned

    Stays
    4 of 11

    Speed +3 · What it produces +1 · Setup 0 · Wins 0 · Single opponent 0 · Works with 6 mana · 5,829 decks

  • Lavinia, Azorius Renegade + Knowledge Pool

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 8 mana · 5,648 decks

  • Underworld Breach + Path of the Pyromancer

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 7 mana · 5,542 decks

  • Sword of the Paruns + Priest of Titania

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 5,496 decks

  • Faeburrow Elder + Pemmin's Aura

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 5,153 decks

  • Phenax, God of Deception + Eater of the Dead

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent +1 · Works with 10 mana · 5,132 decks

  • Pramikon, Sky Rampart + Spark Double

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 5,098 decks

  • Bloodletter of Aclazotz + Quietus Spike

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,989 decks

  • Tainted Sigil + Aetherflux Reservoir

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,966 decks

  • Devoted Druid + Vizier of Remedies

    Stays
    4 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 4 mana · 4,955 decks

  • Dramatic Reversal + Lithoform Engine

    Stays
    4 of 11

    Speed +1 · What it produces +2 · Setup −1 · Wins +2 · Single opponent 0 · Works with 9 mana · 4,881 decks

  • Najeela, the Blade-Blossom + Nature's Will

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,842 decks

  • Hermit Druid + Jace, Wielder of Mysteries

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent +1 · Works with 7 mana · 4,776 decks

  • Breath of Fury + Legion Warboss

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,653 decks

  • Bloodletter of Aclazotz + Revival // Revenge

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 4,519 decks

  • Unctus, Grand Metatect + Aphetto Alchemist

    Stays
    4 of 11

    Speed +3 · What it produces +1 · Setup −1 · Wins +1 · Single opponent 0 · Works with 5 mana · 4,515 decks

  • Combat Celebrant + Splinter Twin

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,412 decks

  • Ondu Spiritdancer + Enchanted Evening

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 4,390 decks

  • Najeela, the Blade-Blossom + Selvala, Heart of the Wilds

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 4,328 decks

  • Combat Celebrant + Mirage Phalanx

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 9 mana · 4,315 decks

  • Scurry Oak + Coat of Arms

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 4,104 decks

  • Marina Vendrell's Grimoire + Queza, Augur of Agonies

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 3,988 decks

  • Staff of Domination + Faeburrow Elder

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 3,971 decks

  • Laboratory Maniac + Thought Lash

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins −1 · Single opponent +1 · Works with 7 mana · 3,862 decks

  • Filigree Sages + Chromatic Orrery

    Stays
    4 of 11

    Speed 0 · What it produces +2 · Setup 0 · Wins +2 · Single opponent 0 · Works with 11 mana · 3,800 decks

  • Benthic Biomancer + Wizard Class

    Stays
    4 of 11

    Speed +4 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 2 mana · 3,709 decks

  • Dualcaster Mage + Three Steps Ahead

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,507 decks

  • Knowledge Pool + Rule of Law

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 3,465 decks

  • Felidar Guardian + Cursed Mirror

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,445 decks

  • Vigean Graftmage + Incubation Druid

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 3,438 decks

  • Umbral Mantle + Viridian Joiner

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 3,107 decks

  • Breath of Fury + Goblin Rabblemaster

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,105 decks

  • Breath of Fury + Helm of the Host

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 3,081 decks

  • Bloodletter of Aclazotz + Virtus the Veiled

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 3,006 decks

  • Lavinia, Azorius Renegade + Omen Machine

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 8 mana · 2,905 decks

  • Breath of Fury + Urabrask's Forge

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 2,886 decks

  • Najeela, the Blade-Blossom + Bear Umbra

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 2,798 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.