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Combo scores

Every two-card combo earns points for what can be measured: how fast it works, what it produces, whether it needs setup and how much it wins in tournaments. At 4 points or more it is banned. Data is measured every week and the new list is announced on the first Monday of each month; the next announcement is on November 2, 2026.

Until November 2, 2026 the official list stays frozen. Here you can see what would change that day.

At the November 2, 2026 announcement

Stay banned
620
Would leave the list
424
Would join the list
1,313

Those on the official list, from closest to leaving to farthest. A combo leaves only if it stays below the line for the whole review month.

  • Kami of Whispered Hopes + High Alert

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 63 decks

  • Mind Over Matter + Quicksilver Dagger

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 57 decks

  • Heartless Hidetsugu + Corrupted Conscience

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 57 decks

  • Turnabout + Mirror Sheen

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 55 decks

  • Murderous Redcap + Surrak and Goreclaw

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 50 decks

  • Brago, King Eternal + Akki Battle Squad

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 48 decks

  • Elemental Mastery + Black Carriage

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 46 decks

  • Sharuum the Hegemon + Gigantoplasm

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 42 decks

  • Feast of Sanity + Flumph

    Would leave
    3 of 11

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 32 decks

  • Grimgrin, Corpse-Born + Elemental Mastery

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 9 mana · 32 decks

  • Machine God's Effigy + Cinderhaze Wretch

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 28 decks

  • Fiend Hunter + Dual Nature

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 28 decks

  • Splinter Twin + Faces of the Past

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 7 mana · 27 decks

  • Murderous Redcap + Juniper Order Ranger

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 25 decks

  • Molten Echoes + Wispweaver Angel

    Would leave
    3 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 10 mana · 25 decks

  • Machine God's Effigy + Barrenton Medic

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 24 decks

  • Hangar Scrounger + Aphetto Alchemist

    Would leave
    3 of 11

    Speed +3 · What it produces +1 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 17 decks

  • Faceless Butcher + Dual Nature

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 15 decks

  • Grimgrin, Corpse-Born + Presence of Gond

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 13 decks

  • Murderous Redcap + Combine Guildmage

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 8 decks

  • Black Carriage + Presence of Gond

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 8 decks

  • Shilgengar, Sire of Famine + Jinnie Fay, Jetmir's Second

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 7 decks

  • Intruder Alarm + Jungle Patrol

    Would leave
    3 of 11

    Speed +2 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 5 decks

  • Dargo, the Shipwrecker + Phyrexian Altar

    Would leave
    3 of 11

    Speed +1 · What it produces +2 · Setup −1 · Wins +1 · Single opponent 0 · Works with 10 mana · 5 decks

  • Dramatic Reversal + Isochron Scepter

    Stays
    4 of 11

    Speed +4 · What it produces +2 · Setup −1 · Wins −1 · Single opponent 0 · Works with 2 mana · 107,075 decks

  • Basalt Monolith + Forsaken Monument

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 66,280 decks

  • Peregrin Took + Nuka-Cola Vending Machine

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 61,375 decks

  • Bruvac the Grandiloquent + Maddening Cacophony

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins −1 · Single opponent +1 · Works with 9 mana · 55,246 decks

  • Rings of Brighthearth + Basalt Monolith

    Stays
    4 of 11

    Speed +2 · What it produces +2 · Setup 0 · Wins 0 · Single opponent 0 · Works with 8 mana · 53,795 decks

  • The Reaver Cleaver + Aggravated Assault

    Stays
    4 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 47,846 decks

  • Orcish Bowmasters + Peer into the Abyss

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup −1 · Wins +1 · Single opponent 0 · Works with 9 mana · 46,618 decks

  • Sword of Feast and Famine + Aggravated Assault

    Stays
    4 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 37,223 decks

  • Peregrin Took + Experimental Confectioner

    Stays
    4 of 11

    Speed +3 · What it produces +3 · Setup −1 · Wins −1 · Single opponent 0 · Works with 6 mana · 34,164 decks

  • Scurry Oak + Ivy Lane Denizen

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup 0 · Wins −1 · Single opponent 0 · Works with 7 mana · 29,434 decks

  • Ashaya, Soul of the Wild + Quirion Ranger

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 6 mana · 28,597 decks

  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 10 mana · 28,018 decks

  • Storm-Kiln Artist + Haze of Rage

    Stays
    4 of 11

    Speed +2 · What it produces +3 · Setup −1 · Wins 0 · Single opponent 0 · Works with 8 mana · 27,594 decks

  • Basalt Monolith + Forensic Gadgeteer

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup 0 · Wins −1 · Single opponent 0 · Works with 6 mana · 26,462 decks

  • Bloom Tender + Freed from the Real

    Stays
    4 of 11

    Speed +3 · What it produces +2 · Setup −1 · Wins 0 · Single opponent 0 · Works with 5 mana · 23,778 decks

  • Solphim, Mayhem Dominus + Heartless Hidetsugu

    Stays
    4 of 11

    Speed +1 · What it produces +3 · Setup 0 · Wins 0 · Single opponent 0 · Works with 9 mana · 21,271 decks

How points add up

  • Speed, by total mana until it works (both cards plus what running it costs): 4 or less +4, 5 or 6 +3, 7 or 8 +2, 9 or 10 +1.
  • What it produces: +3 if it decides the game, if it makes infinite creature tokens, or if half of the verifier lists that include it already include a way to finish it; +2 for infinite mana or infinite creature deaths or enters; +1 for any other infinite that needs a third card.
  • Setup: −1 if it needs something else on the battlefield, a card in the graveyard or a special state.
  • Tournament wins, with 30 decks or more: +2 if it wins 1.15 times the norm or more, +1 if 1.05, −1 if 0.85 or less. Multiplayer uses cEDH; 1v1 uses Duel Commander.
  • 1v1 only: +1 if it wins by an alternate win condition or mills an opponent’s library.

Scores calculated on October 29, 2026 with Commander Spellbook and Scryfall. Tournament data: TopDeck.gg and MTGTop8.